
The Gears of War 2 Title Update 4 is almost here, and Epic wants players to know it. To celebrate the new update — as well as the long weekend — they will be holding a Double XP weekend starting Friday.
Anyone on the publish playlist is eligible. All you have to do is being on the winning team for a ranked match, and you’ll get an additional 500 XP.
In additional, Epic is throwing in a little something extra for Horde mode players. During the event, Ticker appearances will be much more frequent, with every tenth wave being comprised of the little beasties. Should be a good chance to pick up that “Takes a Licking” achievement.




According to a new report from Engadget, Sony is finalizing manufacturing contracts for the PlayStation 3 Slim. The agreements are said to be with Foxconn and Pegatron, and surprisingly the new model is supposed to be set for a July delivery. This would line it up with a recent rumors that Sony is planning to drop the price of old PS3 models in order to clear stock for bringing out the Slim in the fall.
This remains a rumor until we hear official word from Sony, but at this point it’s all but confirmed. Multiple leaks have all pointed in the same direction, from the very beginning to the clear consistent branding. We’re not sure when Sony plans to make the announcement, but everyone look surprised. We don’t know if poor Jack Tretton can take many more spoiled surprises.




Who needs countdowns? Square Enix’s clock is continuing on its merry way, but Weekly Jump has already spoiled the big secret. The new title will indeed be called Four Warriors of Light: Final Fantasy Gaiden.
According to the translation by IGN, the new title is being developed for the Nintendo DS, and follows the adventures of a 14-year-old boy who is summoned by the king to rescue his daughter from a witch.
As one might expect based on the title, the adventure will feature four playable characters, with most of the standard RPG mechanics applying. Taking a page from western RPGs, character customization will play a heavy role in the game, with equipment changes being readily apparent.



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Last week, Capcom jumped into the increasingly trendier pastime of posting a teaser website for upcoming announcements. But they didn’t go with a simple countdown (that’s so cliche); rather, there was simply a number: 1560. Now, there are three more numbers: 1573, 1582, and the latest, 1600. Make the reasonable assumption that these are dates on a timeline, and it looks like the game being teased is a new entry in the Onimusha franchise.
For those unfamiliar with the series, the first Onimusha in fact took place in 1560, the second in 1573, and the third in 1582. So it seems likely, then, that the 1600 date represents when a new entry in the series will be set (why Onimusha: Dawn of Dreams — which took place in 1597 — was left off the timeline is unclear). And while it’s not exactly any further proof, it’s worth noting that even the visual style of the X’s that cross off the first three dates on the site vaguely resemble the lettering of the games’ titles.
But since Capcom didn’t include a countdown, there’s no saying when they actually plan to reveal whatever game this site is teasing. Hopefully they’ll end the suspense soon, so stay tuned.

Blizzard has joined in on the recent trademarking party, filing three new trademarks for the name Cataclysm. The trademarks could apply to any number of unannounced projects, including a possible World of WarCraft expansion.
As reported by BlizzPlanet, the new project potentially relates to the Sundering, an event that occurred 10,000 years before World of WarCraft. The name refers to the implosion of the Well of Eternity, which was destroyed when the Burning Legion attempted to enter Azeroth.
At the moment, Blizzard is working on two unannounced projects — a “next-generation massively multiplayer game,” and what is speculated to be a new IP.




Although it was never confirmed, it has been rumored that somewhere, a Wii version of Brutal Legend was in development. Now according to anonymous sources, Destructoid reports that yes, a Wii version was in the works, but it’s since been canceled due to quality and technical concerns.
According to these sources, the Wii version was in development at Electronic Arts (who will be publishing Brutal Legend), but Double Fine was not in charge of it. If accurate, this would help explain a curious comment creator Tim Schafer told us when we spoke with him back in March. When asked about the rumor of a Wii version, Schafer first looked to his accompanying public relations manager for how to respond, and then said simply, “We are making an Xbox 360 and a PS3 version of Brutal Legend.” If, as this new rumor suggests, Double Fine wasn’t in charge of the Wii version, then Schafer’s enigmatic response was perfectly accurate.
Still, as Desctructoid notes, this is essentially a rumor of what was already a never-officially-confirmed rumor. But considering the reported outcome of the project, it doesn’t seem to make a difference — either these rumors are true and the Wii version existed but was canceled, or they’re inaccurate, and no Wii version ever existed in the first place. Either way, it looks like there’s no violent, demonic, and comical metal adventure in your future, Wii gamers. Our condolences.

Are these two guys, pretending to be an elephant for the sake of their Project Natal overlord, the future of home video games? At least three people think so — Grasshopper Manufacture head Goichi Suda, Level-5 boss Akihiro Hino, and Q Entertainment’s Tetsuya Mizuguchi. All three creators weighed in on last month’s blockbuster E3 conference in this week’s issue of Famitsu magazine, and everyone agreed that this show was all about the big ideas of the future — chief among them, motion control.
“Hardware-wise, it was all about Project Natal,” Suda said. “It’s hard to really understand it unless you use it, and it remains to be seen what you can do with it, but I think it’ll be a huge device. We developed No More Heroes with the Wii remote in mind, but now I want to think about games with Natal in mind. I have to ask myself, as a game designer, what new games can be done with this, what can be an interesting experience and challenge, and I’m looking forward to that.”
Mizuguchi, a designer whose games have a noticeably “futuristic” aspect to them, enthusiastically agreed. “With new technology announcements like Natal and the [PS3] Motion Controller, it’s like I have a feel for the new generation, or that the door to the future has been opened,” he said. “It’s a wholly different impression of the future than we had before. It’s not a shift from 2D to 3D or in the number of polygons, but it’s games trying to open up an entirely new door. I thought it would take longer, but it’s happening faster than I expected.”