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19
Mar

Bad Company 2

Battlefield: Bad Company 2 has been pretty well-received by critics and fans alike, but is that positive buzz translating into sales? With more than 25 million people already invested in the competition, you may not have expected DICE’s shooter to take retailers by storm. According to EA’s internal figures, however, that hasn’t been a problem; they’re reporting over 2.3 million copies of Bad Company 2 sold in the roughly two weeks since the game launched.

Not only that, but — as seems to be the trend these days — they also threw out a handful of absurd statistics gathered from the game’s servers. EA’s stats show over 2.9 million hours of multiplayer have been racked up during the last 24 hours alone, and that players have earned a total of more than 81 billion points, unlocking over 43 million pieces of equipment in the process. The publisher tallied a peak-concurrent-users figure of around 230, 000 — a number that’s caused EA’s multiplayer servers to buckle on more than one occasion.

DICE’s Karl Magnus Troedsson chimed in to address the game’s on-again, off-again server stability issues. “In the first 48 hours we had such a tremendous rush to multiplayer gameplay that our servers experienced overwhelming demand. This is a testament to the massive response players have had worldwide for the extraordinary action experienced in the Battlefield sandbox,” explained the game’s executive producer. “DICE and EA have brought more servers online. We now have enough capacity to handle all BFBC2 connections seamlessly and we continue to monitor online play daily.”


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