
Got a soft spot in your heart (or maybe your head) for Kane and Lynch? It looks like you’re going to have to wait just a bit longer for the sequel. Publisher Square Enix just announced Kane and Lynch 2: Dog Days for an August 24 release in North America.
The follow-up to Eidos’ controversial 2007 game pits the titular protagonists against Shanghai’s underground crime lords. It also sports an entirely new, YouTube-inspired visual style, which you can see for yourself by watching today’s new trailer on the game’s official website.




Electronic Arts announced today that Skate 3 will be releasing for the Xbox 360 and PlayStation 3 on May 11 in North America, with an international release following on May 14.
Along with the release date, EA also revealed the full roster of professional skaters that’ll be playable in Skate 3, which you can find below. Among them is actor Jason Lee, who you probably know from My Name is Earl or any number of Kevin Smith movies. Lee was also a pro-skater before his acting career took off, and in Skate 3 he’ll be playing “Coach Frank” in the game’s new Skate School tutorial mode.
For more on Skate 3 — including its new city and emphasis on team competitions — check out our last hands-on look at the game right here. The full roster follows below:




After disappointing sales in the Tomb Raider series the past few years, there have been talks about a major reboot to the franchise.
Hence Lara Croft and the Guardian of Light — sort of, anyway. Shown for the first time at the Game Developers Conference this past week, the all-new downloadable title is twin-stick co-op game featuring the acrobatic adventurer in an original story separate from past releases.
But while it’s Lara as we’ve never seen her before, Crystal Dynamics’ creative director Daniel Neuburger, who’s worked on Tomb Raider for over seven years, says this is not a reboot of the franchise. “This isn’t a reboot of Tomb Raider at all because it really lives outside of Tomb Raider and that’s why we call it ‘Lara Croft,’” he explained. “Tomb Raider really speaks to our pillar releases and that’s a completely separate experience from this digital download-only game.”




There have been rumors about a Blu-ray drive (both of the internal and external variety) coming to the Xbox 360 a number of times, but that notion was once again shot down by Microsoft’s UK director of Xbox and Entertainment Stephen McGill last week. Asked about the prospect of Blu-ray on 360 in an interview with CVG, McGill said, “We have no plans to adopt Blu-Ray drive for the Xbox 360. In fact, the future of home entertainment started last autumn when Xbox 360 became the first and only console to offer instant-on 1080p streaming HD movies.”
Speaking about the same subject, Microsoft’s Aaron Greenberg highlighted the lack of Blu-ray in the Xbox 360 as one of the reasons why the 360 is currently positioned ahead of the PS3. “Sony bet on the physical disc, and there are costs associated with that,” he told Edge. “The fact that we’re able to offer a console starting at $199 is a benefit of not being burdened with that cost.” He also noted that “being $100 cheaper [than PS3] is part of the reason we’re nearly twice their installed base,” a comment he has since clarified on Twitter as being based on NPD data that has the 360’s U.S. install base at 20 million units to the PS3’s 12 million. The same can’t be said about worldwide numbers, especially in Japan (where PS3 leads) and Europe (where the 360’s lead is much smaller than it is in the U.S.).
Greenberg then reiterated what McGill talked about, saying, “For us, our bet was on digital distribution, that was the future — the ability to [play] 1080p movies with no disc, no download required; we have the largest movie and TV library, the largest HD library of any console.”




It looks like when Sony had their big Move showing at GDC last week, they left a couple of Move-compatible games out of the demonstration. According to Sony’s official Move website (via VG247), Gran Turismo 5, Split/Second, and ModNation Racers are all listed as being compatible with the upcoming motion controller.
As the games are only included in the list of compatible titles, there’s no information on how the Move will be used with each of them. Presumably it might somehow be used for steering controls (or maybe during track-editing in ModNation Racers), but there’s no telling whether the usage will necessarily be that elaborate.
Split/Second is dated for May 20, while Gran Turismo 5 and ModNation Racers still have no specific dates but are due for release this year.




The Game Developers Conference is proving to be ripe with juicy rumors, and here’s another to add to the collection: IGN reports that, according to an anonymous “trusted source,” Insomniac Games has become a multi-platform developer, currently working both on the PlayStation 3 and Xbox 360.
For those unfamiliar, Insomniac has long been a Sony-exclusive developer, responsible for such games as the Ratchet & Clank and Resistance series — franchises that are synonymous with the PlayStation. Despite this close relationship with Sony, though, they’ve never actually been Sony-owned, and it looks like they’re now taking advantage of opportunities to develop for Microsoft’s console.
No details were given on just what they’re supposedly working on for the 360, but as IGN notes, it’s more than likely a brand new game and not an addition to the Ratchet or Resistance franchises. Insomniac president Ted Price gave IGN a standard “no comment on rumors or speculation” response to this rumor, so we’ll have to wait and see how accurate this is. Maybe an announcement at E3 in June?



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God of War 3 is due out next week, and Sony is mulling over the idea of adding downloadable content. VG247 reports that design director Todd Papy hinted at DLC at this year’s Game Developers Conference. “We’re talking about DLC, and the possibilities of it, to see if it’s worth for us to do it,” he said. “From a fan standpoint, I think it’s very worth it, but at the same time we don’t want to compromise our next projects.”
If DLC does come, it may not be for a while. “We’re going to take a break, come back, look into new IPs, and at the same time we’re going to look and see if there is anything left in the God of War series that we feel is very compelling that we can sink our teeth into,” Papy said. If the team is planning to give the series a short rest before even starting development on DLC, it may actually be quite a while before any of it comes out. Papy refers to a few ideas the team is looking into, but says “we’ll see if it ever comes to market.”



Okay, let’s just get both the “personal hygienic massager” and the “Wii HD” comments out of the way. Done. Now, we’ve already covered some of the basics of the upcoming PlayStation Move, and we also checked out a traditional hardcore enthusiast game that supports motion-control functionality. But what about the rest of the initial lineup so far?
Sure, Sony had the requisite tech demo that showed off all sorts of Move-specific possibilities, such as a marionette demo, or a “paint the screen” demo, a “wield a club/sword/object” demo, or even a “choose the color of your motion controller’s light.” But besides that tech, Sony also showed a fair number of actual games, and here’s our quick round-up of how they felt after some Move time. In following Sony’s “It can do everything” campaign, here’s a quick question: so what can the PlayStation Move do, after all? Why, it can…




In addition to Sports Champions (which, let’s be honest, may as well be called “PS3 Sports,” but you can’t blame Sony for following the money), Sony also announced a slew of other games that’ll use the PlayStation Move motion controller, including Move Party, Little Big Planet, EyePet, Motion Fighters, and the recently revealed SOCOM 4.
First up was Move Party, which seems to be an amalgam of random mini-games with a bit of a WarioWare vibe, but also the “augmented reality” style of games the PlayStation Eye (and EyeToy on the PS2) often featured. It shows the player on the screen in each mini-game, but with the Move controller replaced by what each mini-game requires. The demonstration included mini-games where the Move controller was used to swat bugs with a tennis racket, color in shapes as though it was a paintbrush, or, uh, cut someone’s hair as though the controller was an electric clipper. Again, it was all very fast-paced in a WarioWare style.
Motion Fighter was about what the name implies. The player controlled the character with a behind-the-back view, and common-sense motions translated into the game — throwing punches, crouching, leaning side-to-side, etc. You can change the aim of your punches, throw special kinds like hooks and uppercuts, or even throw a spinning elbow strike. Unfortunately, the spinning elbow didn’t work the first time (precision!), but the player demoing the game got it to work on a second attempt.



Capcom recently dropped off their upcoming downloadable double-pack that includes updated versions of Final Fight and Magic Sword, so we went ahead and put up some gameplay clips for your viewing pleasure. The entire package is slated for an April release and a price point has yet to be announced.


