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Those of you waiting eagerly for Sega’s The Conduit 2 will have to wait a bit longer. The publisher has recently announced that the launch date of the said title has been moved from November 2 to

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Before Irrational Games decided to make BioShock Infinite, it was testing prototype ideas that might show up in a few different 2K games. We chatted with Ken Levine in the latest stop on our Cross Country Game Tour (above), who said that the eventual decision to make BioShock Infinite relied on some of the concepts that had come before.
“We finished BioShock, and we really didn’t know what was going to be next,” he said. “We actually prototyped a bunch of stuff… kinda decided it wasn’t [right], and sat in a room and said, what else is interesting us? The idea of doing another BioShock game came up, but we knew if we were going to do that it wasn’t going to be a game in Rapture.”



What’s blue and fast and looking ultra-retro in this gameplay video? If you answered Sonic the Hedgehog, then congratulations! You get a pat on the back. This here is Sonic the Hedgehog 4’s Episode 1.

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Recently Capcom made clear their intentions to significantly reduce the time between releases in their major franchises, and it looks like they’re following through. Speaking to Spanish website 3DJuegos (via NeoGAF), Keiji Inafune, global head of production at Capcom, said they intend to put Resident Evil 6 on the fast-track to retail shelves.
“Given the great success which led to us Resident Evil 5, we want Resident Evil 6 to hit the market as soon as possible,” Inafune said. “In fact, Capcom will have news about this soon…” If that’s in fact the case, it seems likely we may hear something at Tokyo Game Show, which kicks off on September 16. It’s a venue big enough to seem appropriate for the first Resident Evil 6 announcement, and there’s really no other big gaming event taking place any time soon after that.
We already know at least one thing about Resident Evil 6, which is that Resident Evil 5 producer Jun Takeuchi won’t return to spearhead the title. But otherwise, for now we’ll look ahead toward TGS and hope we do indeed get some news on the game.
The original Super Mario Bros. was first released in 1985. This is meaningful to you because it would make 2010 the 25th anniversary of the series, and that has apparently compelled Nintendo to celebrate by readying a revival of Super Mario All-Stars for the Wii…at least in Japan.
Andriasang reports that Nintendo held a retailer briefing in Japan recently, with news leaking out that they plan to release “Super Mario Collection Special Pack” on the Wii on October 21. Presumably this will include the same compilation of Mario games — 1, 2, 3, and “Lost Levels” — as Super Mario All-Stars did for the SNES, which was, indeed, originally called Super Mario Collection in Japan. But the “Special Pack” part refers to a bonus item called “Super Mario History 1985 - 2010.” This includes a booklet covering the history of the Mario series over the past 25 years with never-before-seen development material, and a soundtrack CD with music from the series spanning from the first game all the way up to Super Mario Galaxy 2.
Keep in mind Nintendo hasn’t actually confirmed this themselves yet, but the leaks from retailers supposedly involved in the briefing say Super Mario Collection Special Pack will sell in Japan for ¥2,500 — which is just about a reasonable $30. There’s no indication whether Nintendo also plans to release the same collection in North America, but let’s keep our fingers crossed.

It’s not exactly a new Trials game, but RedLynx is bringing a new side-scrolling racing game to the Wii. Entitled MotoHeroz, this WiiWare game is a hybrid racing/platforming game with multiplayer support for up to four players.
According to the October issue of Nintendo Power, there are four characters to play as and more than 100 levels, each of which is set in one four distinct (albeit very standard) settings: Forest, arctic, desert, and a fourth, unannounced setting. The game features tracks full of loops and jumps, as well as what the magazine refers to as a “robust, realistic physics engine.” To add some extra urgency to races, falling behind and getting cut off by the left side of the screen eliminates you from the race.
Eurogamer adds that it will run at 60 frames per second, according to RedLynx, and that the load times will be very quick.
Having trouble with the Toy Box DLC recently released for Crackdown 2? Developer Ruffian Games is aware of the problem, but since an official patch has yet to be released you might want to try out this