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The Future of Single-Player RPGs
Key RPG designers discuss where the story-driven RPG has been, and where it’s going.
By Jason Wilson
Dragon Age: Origins is the biggest singleplayer role-playing game release of the season. It’s also the only big-budget singleplayer RPG coming out this season. The RPG is one of the oldest genres in gaming, but big releases are becoming rarer each year.
We examine the state of the big-budget single-player RPG with a group of RPG developers. Each comes from a different facet of the market. Is it dying?
Are the tastes of RPG gamers changing? What role do MMOs, consoles, and handhelds play? Is there hope in the indie scene? And how do the differences in American, European, and Japanese RPGs affect the overall market.
The Roundtable
Bill Roper
Design Director, Cryptic Studios
Facet: MMOs
Major RPGs: Champions Online, Diablo series
Alan Miranda
CEO, Ossian Studios
Facet: Small RPG development
Major RPGs: Baldur’s Gate 2: Throne of Bhaal, Neverwinter Nights, NWN 2: Mysteries of Westgate
Marcin Iwinski
Cofounder, CD Projekt
Facet: European RPGs
Major RPGs: The Witcher
Feargus Urquhart
CEO, Obsidian Entertainment
Facet: Traditional RPGs
Major RPGs: Fallout, Icewind Dale and Baldur’s Gate series, NWN 2, Planescape, Star Wars: KOTR 2




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